Monday, July 29, 2013

It's beauty that captures your attention; personality which captures your heart.--- Oscar Wilde


I would always refer to myself as an old fashioned in terms of the internet since I use this technology but not in the same way as young people. So for this blog I began snooping around the internet to find the reasons on how and why some Youtube personalities become famous. Using this table I found I began reading articles and watching some videos.
 
(Except for Movies because I don't think that is a person and Rihanna because she's Rihanna)


Smosh

Smosh is a comedy channel in Youtube currently ranked number one. It is starred by Ian Hecox and Anthony Padilla. It's consists of creative skits and antics about popular culture, antiques include a annual food battle show where Ian and Anthony fights on which is the better food like in the 2012 Food battle it was a competition of Donut and Eggroll to be used as wings, bandages, wedding ring etc. Basically, anything goes. The show ended when a body switcher and a death of Ian in Anthony's body. 

Skits are popular forms of entertainment and Smosh manages to entertain its subscriber. It is similar to skit shows like MadTv or Nickelodeon's All That. Except they're a duo and not a full cast. It also shows skits dedicated to poking fun on popular culture such as Pokemon, Titanic, and Google Glasses. 

(clip looks psychedelic but it's really clear)

First time watching this videos all I can say is that its a funny and creative video. This video carries with it comedy clichés such as a gay German, innuendos such as "eating wieners", and stereotype that some guys could never get a girl. If this was not a comedy video people might have called it racist, perverse, and sexist but Ian and Anthony (Smosh guys) manages to keep the video light and funny.

PewDiePie

PewDiePie or Felix Arvid Ulf Kjellberg is best known for his video game walkthroughs with camera profile on horror games (but includes action and adventure games). Lets Play documents him playing the game along with his reactions and commentaries. He did walkthroughs on Amnesia the Dark Descent and Slenderman. Viewer can join in the fun and thrill of being scared. His fans are commonly known as the "Bro Army." The reason why he is popular is because of his personality which is outgoing and loud. Fans could communicate with him and he talks about his day in Vlogs such as Friday's with PewDiePie. He is someone who gamers and people can relate to. Some fans can be obsessive with him. His fans are known to hate comments on people who criticize him.


 (am not watching this)
                                  (The Thrillz)
His videos are catered to people who have the time and resources to play video games. Not really, since there really are people who are satisfied with the walkthrough. It's playing a horror video game without playing it (basically, you're just watching.) Probably like how a horror movie works (except with more commentaries.)

Jenna Marbles

Jenna Marbles first video on Drunk Make-up tutorial became a viral, and so Jenna Marbles or Jenna Mourney became popular due to her appeal on teenage American girls. She is like the crazy aunt who is still a teenager at heart. She curses a lot and is quite frank but actually she advises young teens about the problems teenagers face such as make-up and dates. She gives videos about "How to"s dealing with people. She is like a teenagers Seventeen magazine except she gives it straight to the point. no euphemisms. 

  

She attracts a specific group of people who are probably in the American teenage phase of really caring what other people think because of adolescence where peers opinion seems to matter a lot. Their is also a end goal of becoming pretty and to sexually attract guys or stand out from their peers. It is the American teenage life of going-out to party and look good partying. But its not all about the party some of her advice is about dealing with people who you want to please and dealing with people who you want to avoid. ("How to Trick People You look Good" and "How To Avoid Talking To People You Don't Want To Talk To" ) 

RayWilliamJohnson

In a span of a year,from September 2009 - October 2010 RayWilliamJohnson's or RWJ's subscribers rose from 145,938 to 2,115,547. His platform consist of him showing 3 viral videos that he finds and pokes fun or criticizes the video. He became famous for following this formula which is looking for Videos then blogging about it. As many fans that he has, he also has a lot of hater who argue that he steals viral videos than trolls about it. In addition he constantly makes jokes about squirrel AIDS. His video is likened to the show America's funniest home videos. Their are other stand-up comedians who are funnier than him but he does get the credit for being consistent and persistent in coming up new videos that have laugh out loud moments. He has a large market target that would appeal to a lot of internet users looking for something funny.



He appeals to a large market of Youtube users because his videos is really something a Youtube searcher is looking for which is a viral videos for laughter. Base from the chart above Youtube people are looking for either specific movies or series, music, or just something funny on the internet and RWJ delivers. So instead of having to look over the internet for something funny or viral you can just checkout his channel for updates.

NigaHiga

NigaHiga is produced by Ryan Higa, Sean Fujiyoshi, Tim Enos, and Tarynn Nago. They started making videos on lip-syncing on other songs but son expanded to other comedy skits. Ryan Higa never makes dirty jokes. His videos while they are funny also gives an intelligent meaning which could be pondered upon. His comedy is spontaneous easily switching from funny to serious and vice-versa. He even starred in a few films like Ninja Melk, Agent of Secret Stuff, and Ryan and Sean's Not So Excellent Adventure. Each rating 8/10, 7/10, and 4/10 on IMDB. His other comedy's focuses on the stereotypes in todays culture such as his video on How to be Emo and How to be Gangster. His shows are appealing due to his quick wits and fast talking lines.

 

NigaHiga is basically like Nickelodeon because his show is filled with antics about popular culture. He never relies on innuendos but on the creativity of presenting something the way they are except in a cheesy way of manner. 

Conclusion

Digital Media caters to a variety of people. It has handed the power, knowledge, and discourse from Cable networks or publishing companies to independent internet users who became popular because of the materials they presented. Before comedy was produced in bureaucratic systems such as Nickelodeon, Seventeen, and etc. But in an age where media is much more accessible creative people took it too themselves to post videos about themselves on what being a teenager, gamer, and a comedian is all about. 

Most discussion about race, class, gender, and sexuality are present but they are not really main reason to watch this videos. This videos use markers of real life to poke fun on popular culture and perceptions of reality. On how the relaxed class of gamer turn a leisure activity for the leisure class to a means of earning fame and fortune. On how all of us are actually fuddy-daddies (old fashioned) in our views comedy. We try to grasp what is fun the same way our grandparents sees it.(Except we are probably more inebriated.) It pokes fun on racial stereotypes on how NigaHiga is a ninja because his asian or how RWJ is a hairy troll because of his smart aleck comment or Jenna and her puberty. Basically its all for fun. It never seeks to become a controversy. They just point on the views of our generation regarding our view on society. It is a comedy that seeks to inform but not change. 

Sources:

Wednesday, July 3, 2013

New Media

      When I was a chiid, before experiencing the influences of television, radios, and internet, life was simple. Fun revolved around hanging-out with other people. I remember me and my siblings did outdoor activities like riding on bikes, playing with mud, caring chickens and burning things.  

 (Not all at ones of course)

    Basically fun revolved on doing things that sounds fun like lets run around the yard, "cool sounds fun." Old media came later on, and sadly being one of the youngest in the family I didn't have control over the remote so I was forced to watch shows such as Marimar and Filipino horror films. With the old media I just had to take in things the way they are presented. There is no judgement whether the show was going to be bad or not. Later on games were like that wherein you have to buy the game and convert it to you own dust collector if the games were bad. There really was uncertainty over culture at those times. Magazine such as the ones below had a purpose before.

      Due to my experience before media influence and old media I realized I reminisce those times where hanging out with my cousins involved playing hide-and-seek instead of video games. So new media. When I first experience the internet this journey would span for my life until this point of time and most likely beyond. I was in Grade Four when I started playing Ragnarok Online. It was a bad addiction. I mean thinking about it right now why would I pay the company to do task such as killing monsters. I seems illogical when I think it in this way but my craving to play MMO stuck with me until third year ... college. I have come to think that the reason people get addicted to these things is that there is a sense of achievement in getting stronger ( for your character of course). Karl Marx would be really shocked to see this predicament wherein people pay to work. The compensation of course is the knowledge that in an alternate reality you are a level 54 knight who care if in real life you just sitting in a chair. Their is an enjoyment in stabbing those Picky and Fire Bolting those Mandragoras for the nth time. There is a real compensation of course in the fun and sense of achievement. A metaphor would be from the book Freakonomics where buying a lotto is financially a stupid investment but it does offer a virtual value wherein a person can imagine scenarios of him winning and spending said imaginary money. There is a joy in imagery. That is why I kind of fear on what is going to happen since time and effort are wasted on virtual items and levels. As an MMO player my addiction even went so far as aiming to be a top player. This was driven by a pride that I could boast on being like a top 10 archer the server this game was not RO of course. There is really value on those virtual goods I remember my cousin selling collected items for 2000php. Hopefully I have retired from MMO's
     I am not criticizing MMO but what I am saying is more of a personal regrets on how I let MMO control me. Instead of being a gamer, I was being played. There is really a different feel between MMO and single-player video games since the social concept actually makes a person integrate themselves more in a game. A person is immersed more.
         The other new media i actively participate is the comments section and ratings. I am just amazed at the ways people respond to things such as videos from Youtube like the one below
funny youtube comment

there are also times when an Uhh Ahh moment happens since the comments are smarter than the actual articles. (Well I think I have maxed the number of pictures available.) What I love about New Media is that there is really a sense of community where people talk to express their ideas. Where I wouldn't have to suffer watching Clash of the Titans because I failed to check IMDB and Rotten Tomatoes. People in the internet really want to say something which they could tell honestly since nothing bad will happen to them when they (subjectively )tell it how it is because of anonymity. That really is the beauty of New Media where in a forum of sorts happen and people can talk. Like young people are often treated with respect in a restaurant not because they are the best customers but because of the advertisement they offer in tweets and comments about the restaurant. 

      In the end I have to agree with the new culture of the forum-like discussion and comments about the new media since it tells a article in a perspective that differs from the author. There is a think tank of discussions that really seems logical. MMO however I have to accept this fact perhaps the real problem is really how I deal with the games. I should play more for fun and not for the virtual items. I may have enjoyed the past when I did not recognize the medias before but now I am not a kid so I have to grow-up to the times. Engage myself more in tweets and comments there is really a bountiful nuggets of wisdom all over the internet.  

Sources image
http://www.google.com.ph/imgres?um=1&sa=N&biw=1309&bih=704&hl=en&tbm=isch&tbnid=0v2mSjxxW0AShM:&imgrefurl=http://www.flickriver.com/photos/iosart/426028415/&docid=j3VUNVib0jpQ4M&imgurl=http://farm1.static.flickr.com/173/426028415_ed807c1981.jpg&w=500&h=333&ei=tXrUUdi-HLGaiQePlYCwBg&zoom=1&ved=1t:3588,r:15,s:0,i:122&iact=rc&page=1&tbnh=183&tbnw=227&start=0&ndsp=17&tx=133&ty=98

http://www.google.com.ph/imgres?um=1&sa=N&hl=en&biw=1309&bih=704&tbm=isch&tbnid=M6YbvKZAj4AA2M:&imgrefurl=http://www.cheatcc.com/cheatcodecentralmagazine.html&docid=HJLbNJbErxf_dM&imgurl=http://www.cheatcc.com/images/cccmagazinefinal.gif&w=420&h=373&ei=xH_UUciaL8uRiQfZyoGwCQ&zoom=1&ved=1t:3588,r:1,s:0,i:82&iact=rc&page=1&tbnh=199&tbnw=221&start=0&ndsp=18&tx=78&ty=68

http://www.smosh.com/smosh-pit/photos/22-actually-clever-youtube-comments
      
     
                 

       







     

Monday, July 1, 2013

Build a better mousetrap, and the world will beat a path to your door - Ralph Waldo Emerson




    Technology continues to evolved one such device is the beloved tailed gadget the mouse. In 1964 Douglas Engelbart made the first mouse that looked liked the image seen below. It had roller to input up and down commands.




The History of the Computer Mouse



        The Ball type mouse was only invented in 1972 by Bill English which allowed the mouse to move in any flat direction. The problem was cleaning the dirty balls the often jammed the mouse controls. The image below shows how a typical ball mouse works. Where the mouse movements causes the X-axis and Y-axis to represent the balls movement which is refracted by the LED which the sensors can pick up in order input mouse movements.
computer mouse parts
      Optic mouses would be developed on 1980 but it would only be in 1998 wherein Optic mouses would gain popularity since microcontroller technology would made the Optic mouse cost-efficient. The Optic mouse main difference is the usage of LED to capture movement, prisms to redirect the light to a camera, and a camera to translate the light movements into codes. The image below shows the difference between the two mouse.
Art

   Most mouse production and manufacturing of mouse has been outsourced or produced in Asia such as Acer for Taiwan, Amkette for Bangalore, Sony for Japan and other Chinese Company for China. The competition in the mouse industry is though because there is a demand for high quality and cheap mouse at the same time improvement of the mouse industry is fast-paced. Wherein aesthetics, ergonamics, mouse sensitivity or DPI needs to be accounted for to sell a mouse. Sad to say even Razer is made in China. I was able to find a forum link a person selling a mouse made in Germany but it costs around $64. And basically China imports mouse goods such as computer components and plastic from many countries. China imported $45.8 Billion of Electronic equipment from Japan, following $24.8 Billion from South Korea, $14.3 Billion from USA and $10.5 billion from Germany. China basically imports a lot of things from other country but at the same time it uses these technology to produce end products. The products are basically produced in China which are then transported to different companies such as Apple, Ngenius, Logitech and Razer. 
    
    In terms of the impact of computer mouse to the economy the effect is negligible since the truth is a mouse is just a peripheral object compared to say computers and tablets. The truth is no one buys a mouse without buying a computer. Most if not all companies produce other gadgets along with the mouse. If a company were to sell only a mouse their technology would lag behind since new features and capabilities continually  being added. There is no perfect mouse. The mouse is just a small part of the computer industry but it''s peripheral value is actually the lesson. 
    China may do a lot of research but in truth it is focused on its manufacturing, meaning it does not seek innovation but finished products which can be in turned sold in masses. China goods were/are seen as inferior goods. Producing cheap mouse is easy to do but then China starts producing state of the art mouses then they move on to Tablets such as Huawei brands. China is slowly becoming a technological powerhouse. It shows that China may be producing peripheral goods but in reality their import and export products beg to differ.
      China is one of the most capitalistic country in the world because of the way they produce, manufacture than reinvest their capital. The mouse is actually a metaphor on how technology continues to develop at the same time they are finished products that may seem cheap at first glance but sooner or later the value rises up. Mouse are not really products that we need but make the way we use the computer easier. Capital states would emerge where that a peripheral state could do so well that reinvesting in importation and exportation can raise the economy.

Sources

Image